A gamification pathway for computer science student success

Patricia Morreale, Nohelia Diplan, Dustin York

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

Abstract

Surging enrollments in computer science programs have necessitated the scaling-up of many programs, resulting in more curriculum offerings and larger courses enrollments to meet increasing student demand. To ensure that all students are receiving equitable information and mentoring, a pathway for computer science student success has been designed as a game, offering concrete steps for students to take in each of their four undergraduate years. Incentives are offered to students as they complete each step, culminating in badges. The use of program-wide gamification has been well-received by students, with student engagement and retention positively impacted. Lessons learned from this pilot include the importance of early introduction to the students, faculty reinforcement in the classroom, and the use of experience rewards over material rewards.

Original languageEnglish
Title of host publicationITiCSE 2019 - Proceedings of the 2019 ACM Conference on Innovation and Technology in Computer Science Education
PublisherAssociation for Computing Machinery
Pages317
Number of pages1
ISBN (Electronic)9781450363013
DOIs
StatePublished - 2 Jul 2019
Event2019 ACM Conference on Innovation and Technology in Computer Science Education, ITiCSE 2019 - Aberdeen, United Kingdom
Duration: 15 Jul 201917 Jul 2019

Publication series

NameAnnual Conference on Innovation and Technology in Computer Science Education, ITiCSE
ISSN (Print)1942-647X

Conference

Conference2019 ACM Conference on Innovation and Technology in Computer Science Education, ITiCSE 2019
Country/TerritoryUnited Kingdom
CityAberdeen
Period15/07/1917/07/19

Keywords

  • Computer science education
  • Engagement
  • Gamification
  • Mobile Application
  • Retention

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